bitmemiş diyo yaa kafayı yicem bitenlere baksana sen nerdeyse hepsinde galaxys geçmiş bitmeyenler gelse nne olur hem dediğin testte burda onuda gördük hani başlarda n8 hd es 1.1 de geçmiş ama geri kalanlar skorlarına iyi bak kim geçmiş galaxys her testi alıyor geçmiş olsun hatta buda linki 1.1 in
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galaxy s-iphone4-n8
GLBenchmark Pro ES 1.1 GPU Skinning: 1921 Frames 718 Frames 907 Frames
GLBenchmark Pro ES 1.1 CPU Skinning: 2321 Frames 1087 Frames 913 Frames
GLBenchmark HD ES 1.1 GPU Skinning: 1684 Frames 1800 Frames 5491 Frames
GLBenchmark HD ES 1.1 CPU Skinning: 1675 Frames 1800 Frames 5460 Frames
3D Rendering Quality: Bilinear Filter: 97% 100% 100%
3D Rendering Quality: Perspective Correction: 100% 100% 99%
3D Rendering Quality: Sub Pixel Precision: 98% 100% 100%
3D Rendering Quality: Trilinear Filter: 96% 100% 99%
3D Rendering Quality: Z-buffer Precision: 99.9% 100.0% 99.9%
CPU Performance: Float: 11049 8658 2998
CPU Performance: Integer: 34542 22676 12698
Fill Rate: Multi-Textured 1.1: 206460 kTexels/s 227665 kTexels/s 149404 kTexels/s
Fill Rate: Single-textured 1.1: 199845 kTexels/s 168664 kTexels/s 94514 kTexels/s
GLBenchmark PRO ES 1.1 CPU Skinning Fixed Time: 28649 ms 86434 ms 73619 ms
GLBenchmark PRO ES 1.1 GPU Skinning Fixed Time: 34265 ms 111807 ms 73601 ms
Lights: Ambient x 1 1.1: 6251 kTriangles/s 3915 kTriangles/s 4326 kTriangles/s
Lights: Omni x 1 1.1: 4998 kTriangles/s 2876 kTriangles/s 4192 kTriangles/s
Lights: Parallel x 1 1.1: 6258 kTriangles/s 3927 kTriangles/s 4337 kTriangles/s
Lights: Parallel x 2 1.1: 3788 kTriangles/s 3026 kTriangles/s 3771 kTriangles/s
Lights: Parallel x 4 1.1: 1858 kTriangles/s 2067 kTriangles/s 2947 kTriangles/s
Lights: Parallel x 8 1.1: 944 kTriangles/s 1216 kTriangles/s 2066 kTriangles/s
Lights: Spot x 1 1.1: 4420 kTriangles/s 2559 kTriangles/s 4017 kTriangles/s
Swapbuffer speed: 562 599 2998
Texture Filter: LINEAR 1.1: 6067 kTriangles/s 6530 kTriangles/s 5062 kTriangles/s
Texture Filter: LINEAR_MIPMAP_LINEAR 1.1: 6271 kTriangles/s 6527 kTriangles/s 5041 kTriangles/s
Texture Filter: LINEAR_MIPMAP_NEAREST 1.1: 6313 kTriangles/s 6528 kTriangles/s 5114 kTriangles/s
Texture Filter: NEAREST 1.1: 6173 kTriangles/s 6538 kTriangles/s 5078 kTriangles/s
Texture Filter: NEAREST_MIPMAP_LINEAR 1.1: 6294 kTriangles/s 6531 kTriangles/s 5071 kTriangles/s
Texture Filter: NEAREST_MIPMAP_NEAREST 1.1: 6500 kTriangles/s 6528 kTriangles/s 5127 kTriangles/s
Texture Size: 1024x1024 1.1: 5837 kTriangles/s 6037 kTriangles/s 4939 kTriangles/s
Texture Size: 128x128 1.1: 6592 kTriangles/s 6540 kTriangles/s 5134 kTriangles/s
Texture Size: 256x256 1.1: 6132 kTriangles/s 6530 kTriangles/s 5077 kTriangles/s
Texture Size: 512x512 1.1: 6009 kTriangles/s 6531 kTriangles/s 4987 kTriangles/s
Texture Size: 64x64 1.1: 6327 kTriangles/s 6531 kTriangles/s 5158 kTriangles/s
Triangles: Flat Shaded + Color 1.1: 7699 kTriangles/s 7401 kTriangles/s 6174 kTriangles/s
Triangles: Smooth Shaded + Color 1.1: 7693 kTriangles/s 7380 kTriangles/s 5438 kTriangles/s
Triangles: Textured + Color 1.1: 6422 kTriangles/s 6118 kTriangles/s 4949 kTriangles/s
Triangles: Textured 1.1: 6163 kTriangles/s 6538 kTriangles/s 5081 kTriangles/s
buda 2.0
GLBenchmark 2.0 Egypt: 2466 Frames 1128 Frames No result yet.
GLBenchmark 2.0 Egypt FSAA: 2032 Frames 898 Frames No result yet.
GLBenchmark 2.0 PRO: 2065 Frames 987 Frames 1176 Frames
GLBenchmark 2.0 PRO FSAA: 1498 Frames 777 Frames 699 Frames
Array test: uniform array access: 3029 kVertex/s 3451 kVertex/s No result yet.
Branching test: balanced: 3665 kShader/s 1768 kShader/s 1553 kShader/s
Branching test: fragment weighted: 11206 kFragment/s 5824 kFragment/s 4189 kFragment/s
Branching test: vertex weighted: 4135 kVertex/s 3905 kVertex/s 2525 kVertex/s
Common test: balanced: 2001 kShader/s 975 kShader/s 2016 kShader/s
Common test: fragment weighted: 2818 kFragment/s 1682 kFragment/s 5359 kFragment/s
Common test: vertex weighted: 2986 kVertex/s 1520 kVertex/s 2802 kVertex/s
CPU Performance: Float: 11049 8658 2998
CPU Performance: Integer: 34542 22676 12698
Exponential test: balanced: 5654 kShader/s 1790 kShader/s 3083 kShader/s
Exponential test: fragment weighted: 8199 kFragment/s 3702 kFragment/s 8836 kFragment/s
Exponential test: vertex weighted: 4544 kVertex/s 3126 kVertex/s 3312 kVertex/s
Fill test: texture fetch: 155878 kTexels/s 179142 kTexels/s 134908 kTexels/s
For loop test: balanced: 3872 kShader/s 1139 kShader/s 2567 kShader/s
For loop test: fragment weighted: 6146 kFragment/s 1827 kFragment/s 7433 kFragment/s
For loop test: vertex weighted: 3363 kVertex/s 1725 kVertex/s 3446 kVertex/s
Geometric test: balanced: 3472 kShader/s 1145 kShader/s 2840 kShader/s
Geometric test: fragment weighted: 5398 kFragment/s 2088 kFragment/s 8055 kFragment/s
Geometric test: vertex weighted: 2949 kVertex/s 1926 kVertex/s 3060 kVertex/s
GLBenchmark 2.0 Egypt FSAA Fixed Time: 164422 ms 113446 ms No result yet.
GLBenchmark PRO FSAA Fixed Time: 48532 ms 95690 ms 50080 ms
Swapbuffer speed: 654 600 1064
Triangle test: textured: 7374 kTriangles/s 9430 kTriangles/s 3682 kTriangles/s
Triangle test: textured, fragment lit: 4772 kTriangles/s 4896 kTriangles/s 3239 kTriangles/s
Triangle test: textured, vertex lit: 5913 kTriangles/s 7687 kTriangles/s 3391 kTriangles/s
Triangle test: white: 8840 kTriangles/s 10283 kTriangles/s 3881 kTriangles/s
Trigonometric test: balanced: 2245 kShader/s 1170 kShader/s 1087 kShader/s
Trigonometric test: fragment weighted: 2999 kFragment/s 1159 kFragment/s 3255 kFragment/s
Trigonometric test: vertex weighted: 2272 kVertex/s 1037 kVertex/s 2102 kVertex/s
1.0 yayınlamıyorum çünkü iphone4 ve galaxys in hiç testi yok