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PPSSPP v1.00(0) Build 80 S^3Anna Belle Signed (18-02-2015 Update)
PPSSPP v1.00(0) Build 80 S^3 Anna Belle Signed
PSP Emulator For Symbian^3
Update Release: 18th February, 2015.
PPSSPP is a PSP emulator written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and ARM machine code, using JIT recompilers (Dynarecs).
PPSSPP can thus run on quite low-spec hardware, including stronger ARM-based phones and tablets, as long as there's support for OpenGL ES 2.0.
Increasing compatibility!
PPSSPP is only a few months old and thus not all PSP games are currently playable. However, compatibility is improving very quickly!
Changelog for v1.00(0) Build 80:
- Merge pull request #7493 from ClientHax/Master.
- UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Added some shadows.
- Don't prepare to fetch translations unless we actually are going to use them. In a couple of places in the code.
- Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.
- Merge pull request #7365 from LunaMoo/Bloomhack.
- Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge.
- Merge pull request #7293 from UnknownBrackets/JIT-Minor.
- Merge pull request #7270 from BigPet/AdHocThread.
Currently known playable games:
Monster Hunter Freedom Unite
God of War - Chains of Olympus
Dragon Ball: Evolution
Virtua Tennis
Final Fantasy Type-0
Lumines
Wipeout Pure and Pulse
Saint Seiya
Mega Man - Maverick H
Should work on:
Nokia N8, C7, E6, E7, X7, 700, 701, 808 (any Symbian device that supports GL ES 2.0).
Developed on: Nokia N8, Nokia 808PV.
** This is a Symbian port of PPSSPP. You will have to figure out how to install it. Thanks to xsacha for doing the build. **
Download links:
Update Release: 18th February, 2015.
PPSSPP is a PSP emulator written in C++, and translates PSP CPU instructions directly into optimized x86, x64 and ARM machine code, using JIT recompilers (Dynarecs).
PPSSPP can thus run on quite low-spec hardware, including stronger ARM-based phones and tablets, as long as there's support for OpenGL ES 2.0.
Increasing compatibility!
PPSSPP is only a few months old and thus not all PSP games are currently playable. However, compatibility is improving very quickly!
Changelog for v1.00(0) Build 80:
- Merge pull request #7493 from ClientHax/Master.
- UI: Add "overscroll" when keyboard navigating, to show a bit of the next item. Added some shadows.
- Don't prepare to fetch translations unless we actually are going to use them. In a couple of places in the code.
- Add option to choose Audio backend, as WASAPI does not seem to be ideal for everyone.
- Merge pull request #7365 from LunaMoo/Bloomhack.
- Fix issues with scaling ARGB1555 textures in OpenGL, introduced by the recent merge.
- Merge pull request #7293 from UnknownBrackets/JIT-Minor.
- Merge pull request #7270 from BigPet/AdHocThread.
Currently known playable games:
Monster Hunter Freedom Unite
God of War - Chains of Olympus
Dragon Ball: Evolution
Virtua Tennis
Final Fantasy Type-0
Lumines
Wipeout Pure and Pulse
Saint Seiya
Mega Man - Maverick H
Should work on:
Nokia N8, C7, E6, E7, X7, 700, 701, 808 (any Symbian device that supports GL ES 2.0).
Developed on: Nokia N8, Nokia 808PV.
** This is a Symbian port of PPSSPP. You will have to figure out how to install it. Thanks to xsacha for doing the build. **
Download links:
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