Okey türkce

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edim1979

edim1979

Üye
    Konu Sahibi
Okey türkce

  • $1.99
  • Category:
  • Updated: Aug 13, 2009
  • Current Version: 1.2.1
  • 1.2.1 (iPhone OS 3.0 Tested)
  • 0.6 MB
  • Languages: English, French, Russian, Turkish
  • Seller: Adalat Nasibov
  • © 2008 Adikus

Requirements: Compatible with iPhone, iPod touch, and iPad. Requires iPhone OS 2.2.1 or later.

Customer Ratings

Current Version:

29 Ratings
All Versions:

58 Ratings

M



Description

Okey is a popular Turkish board game similar to Rummikub.
The game is played by four players, so iPhone/iPod Touch will replace three opponents.

Okey is played with a set of numbered tiles with four different colors. During the game each player has a hand of 14 tiles. On each turn a player draws one tile and then discards one tile. The object of the game is to be the first to form a hand that consists entirely of sets (equal numbered tiles) and runs (consecutive tiles of the same color).

For the detailed rules of the Okey game and illustrated instructions see home page at .
Spend few minutes to learn the rules and discover an addicting game.

Enjoy simple interface and attractive game view!

*****
BATAK and KING games are available now in the AppStore!!!
*****


What's New in Version 1.2.1

- Editable player names
- Better sound effects
- You can rearrange tiles while iPhone is playing
- Mark/Unmark joker tile
- French language support
* Fixed tile stuck bug

TR:
- Değiştirilebilir oyuncu isimleri
- Daha iyi ses efektleri
- Sıra sizde değilken taşlarınızın yerlerini değiştirebilirsiniz
- Okey taşınının işareti artık kaldırılabilir
- Fransızca dil desteği
* taşlarin takılma hatası giderilmiş

iPhone Screenshots










Customer Reviews

Awesome



by Dreadedeath Wow I didn't even know that they had this game on here, awesome.


Rules kinda confusing



by mrbass.org Their explanation of false jokers is so confusing it's not even funny. Currently rewritten as:

There are two special tiles in the game (marked as "*") - "false jokers". After becoming joker, a tile's number and color does not matter. To have simple tiles with the same number and color as joker tile had before, "false jokers" are used.

The samples they give in the instructions are fine but reading the above totally threw me.

I'll write developer to ask him to reword it to this:

There are two special tiles in the game (marked as "*") - "false jokers". False jokers value is determined by the face up tile color plus 1 and are not wild and can only be used as their value. Example: face up is green 8, then two * tiles have a value of a green 9 and can only be used as a green 9 in runs and groups.

Ex. 1) Face Up: blue 8.
Two Jokers are the two blue 9 tiles (face up, same color + 1) and are wild. red 2, red 3, blue 9, red 4 form a run.

Two False Jokers are the * tiles and they are the face value (face up, same color + 1) and not wild. blue 8, * false joker, blue 10, blue 11 form a run.

Ex. 2) Face Up: green 2
Two Jokers are the green 3 tiles and are wild
Two False Jokers * have face value green 3.

As far as gameplay goes I'm still getting a feel fort. Losing most of the time. Then I'll come back and give it a proper rating.

Someone asked how you signal how you won. Remember to win you must make all runs, or all groups or a combination thereof with 14 tiles NOT 15 tiles. When you draw you have 15 tiles but must discard the last one. So you must discard one tile to win. It does say in the instructions "To expose the winning hand, 15th tile is discarded and placed on the bank". Bank is next to the face up tile in the middle. You must also separate each run or group with a space as it says in the instructions.


Help needed











 
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